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When
a Bonus...Isn't
Most
new reel-spinning slots include a bonus game of some kind.
But is the secondary game always a true bonus?
The
computer age has had a more profound effect on the slot machine
than anything else in the casino. We are now surrounded by multiline
video slots with clever secondary bonus games played out in computer-powered
animation.
The bonus game has even become a staple of new slots in the
traditional, single-line, reel-spinning format. More and more
new reel-spinners include an extra reel symbol that triggers some
secondary bonus event. It is being demanded by players for whom
the simple spinning of reels has become monotonous.
But is it really a "bonus"?
Websters defines the word "bonus" as: "Something
given or paid in addition to the usual." By this definition,
though they may be fun to watch and clever and comical, many "bonus"
games do not really give a bonus at all, but simply a re-distribution
of payouts. This re-distribution often ends up in a lower payback
percentage than the same base game without a bonus feature. While
that subtraction, usually a fraction of a percentage point, may
not be noticeable to the player, it is often accompanied by a
lower hit frequency in the primary game. This, you will definitely
notice. And it can be annoying.
Non-bonus bonus games are invariably the ones that feature an
"accumulating" bonus feature. A reel symbol will cause
an incremental rise in the bonus total, and the bonus is paid
when the total reaches a certain threshold.
Not all accumulating bonus features are detrimental. To identify
those that may hurt the primary game, look at the "triggering"
reel symbolthe symbol on the reels that causes the bonus
feature to accrue toward an award. If it is a paying symbol in
itself, chances are the primary game is unaffected by the bonus
game. However, many are not paying symbols; they are simply extra
reel symbols that exist for the sole purpose of the bonus games.
These are the ones to watch out for.
To illustrate this point, compare the numbers in the programs
of slot leader IGTs most popular traditional games with
the versions of the very same games that have been released in
its "Vision Series" bonus platform. The Vision Series
takes IGT base games and incorporates a special bonus round, displayed
on a color LCD video screen imbedded in the slots top box.
One of the most common base games in the Vision Series is "Double
Diamond," perhaps the most popular reel-spinning slot of
all time. In its popular quarter version, a three-coin multiplier,
the top-paying traditional Double Diamond game has a long-term
payback of 98 percent and a hit frequency of 14.78 percenta
hit of some kind every six to seven spins, on average.
"Double Diamond Mine" takes this base game and adds
a diamond symbol to the reelsa non-paying symbol in itself.
The Vision Series screen depicts three mine shafts, one corresponding
to each reel. When a diamond symbol lands on the payline, the
animation shows one diamond for each coin wagered falling into
the corresponding mine shaft. When any one shaft fills up with
10 diamonds, the player is paid a 10-coin bonus.
The
top-paying version of Double Diamond Mine in a three-coin multiplier
pays back 97.42 percent, just over half a percentage point below
its stand-alone counterpart. Its hit frequency is 12.03 percent,
or a hit of some kind every eight to nine spins. A two-spin difference
in hit frequency may not sound like much at first, but in practice,
it translates into some excruciating dry spells between payouts.
Moreover, the player is often faced with a frustrating reel
result involving the Double Diamond wild symbol, which doubles
jackpots when one lands in a winning combination and quadruples
jackpots when two land in a win. Excitement will build when two
wild symbols land on the payline as the first two reels stop,
and then a non-paying diamond lands. "Wild-Wild-Diamond"
pays nothing. It only sends a diamond down one of the shafts on
the screen.
The Vision slot "Fishin for Cash" also uses a
non-paying reel symbol to trigger an accumulating bonus, with
identical results on the Double Diamond base game: The top version
pays 97.42 percent with a 12.03 percent hit frequency.
"Triple Diamond" is another popular IGT slot that
has often been used as a base game in the Vision Series. The top
version of the standard Triple Diamond game has a 98 percent payback
and hits a jackpot of some kind every six to seven spins. The
Vision series game "Triple Jackpot Slot Bingo" uses
a non-paying reel symbol to "daub" numbers on a video
bingo screen. The top-paying program for this game actually has
the same payback percentage as the stand-alone game, but the hit
frequency is 11.44 percenta hit every nine spins. The wild
symbol results on this are even more frustrating, since two wild
symbols on the payline with a paying symbol multiply the jackpot
by nine.
There are a couple of IGT Vision games that are exceptions to
this rule. The game "Triple Cash Winfall," for instance,
uses a Triple Diamond program with a non-paying "$"
symbol that accumulates coins in columns corresponding to each
reel. The payback percentage of the top program is roughly the
same as the stand-alone Triple Diamond, but the hit frequency
is a whopping 26.62 percenta hit almost every three spins.
"Bonus Spin Five Times Pay" is another exception.
The Vision screen features a huge single reel that spins when
the non-paying reel symbol lands, accruing coins on a "Bonus
Meter" that pay when a "Collect" symbol lands.
The top payback on this game is 98.01 percent with a hit frequency
of 17.24 percent (every five to six spins)higher than the
original Five Times Pay game.
Several other Vision Series games use paying symbols to accumulate
bonus totals on the video screen. These base games have the same
percentages and hit frequencies as the stand-alone gamestherefore,
the bonus feature is actually a "bonus."
"Wild Cherry Pie" is such a game. The popular IGT
base game features the cherry wild symbol. On the Vision game,
the same wild symbol triggers cherries to fall into sections of
a cherry pie on the video screenone cherry for each coin
wagered. When a section fills to overflowing, the player collects.
The hit frequency on the game is 17.46 percent, which is above
average for a single-line reel slot.
"Red, White & Blue Racing 7s" is another Vision
game in which the bonus is really a bonus. The Vision Series screen
depicts the games red, white and blue "7" symbols
on a three-lane raceway, each lane corresponding to a reel. When
a "7" lands on a reel, the corresponding "7"
on the Vision screen advances toward one of three bonus payments.
Nothing is taken away from the primary game.
It should be noted that the Vision Series games using non-paying
symbols to accumulate bonus coins are not necessarily bad; on
the contrary, they are all very popular. We have featured all
of the games noted in our "Slot Spotlight" section.
The reason we have featured them is that, quite simply, they are
fun. The Vision bonus game adds a dimension to the game outside
of the spinning of reels, a dimension that many players enjoy.
Its exciting keeping one eye on the bonus screen and the
other on the reels.
However, if its hit frequency and a bonus that is truly
a bonus you are seeking, look at the trigger symbol. If its
non-paying, the hit frequency is likely to be lower than normal.
If the symbol pays independent of the bonus game, then you can
be fairly certain youre really getting a bonus.
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