
By Melissa Cook
Check out
what it's really like to play Little Green Men, Reel 'em In:
Cast for Cash, Monopoly's Chairman of the Board, and Easy Street.
We at Strictly
Slots always try to bring you the latest information on the newest
slots, just as quickly as we can. Often, at press-time, when Slots Editor
Frank Legato is working on the "Slot Spotlights," the machines
haven't even hit the casino floors. Either that, or they haven't yet
been approved in Atlantic City, his home base. In these cases, he goes
directly to the manufacturers, who give him demonstrations of the slots
you read about. And, by the time the magazine reaches your hands, the
machines are more often than not in place in the casinos, ready to be
played.
This system
of evaluating the new slots works great. Except for one thing: the machines
may function the same way as they do in the manufacturers' showrooms-they
may have the same pay schedules and the same features-but they don't
always play the same in a real casino environment. In the showrooms,
the machines are set to hit frequent jackpots and to go into the bonus
screens almost every other spin. This makes sense; the purpose is to
demonstrate what the machine can do to a potential client, and you certainly
don't want to stand for 30 minutes in a showroom hoping to get to one
of the bonus features. Obviously, once the machines are shipped to the
casinos, they are set at normal payout percentages. The result can be
a very different playing experience. In the showroom, you know what
the machine can do
once it hits the floor, you find out what it
will do.
With that
in mind, I decided to test out some of the newest slots to see just
how well they made the transition from the showroom to the casino. I
visited several places, hunting down the latest offerings from IGT,
Williams, Mikohn, CDS and Silicon. I always activated all the paylines,
and, unless I was winning, I played one coin per line. True, this isn't
the most scientific experiment. Just because I may have had a dry spell
on a machine doesn't mean you will. But I did invest enough time and
money on each game to get a pretty good feel for their average play.
Over the next three months, I'll share my experiences with each of them.
They yielded some interesting results. In some cases, it's amazing what
a difference real money can make!
Little
Green Men,
IGT
This
nine-line video slot is part of IGT's "I-Game Plus" series.
The graphics are fantastic, with cute little aliens, colorful cosmic
fruit and comic details that add to the fun. Much of the animation reminded
me of the Animaniacs cartoon series.
There's a
wild symbol-a sort of "man in the moon" character-that substitutes
for the fruit. Any time you hit with one of these symbols, he laughs
in celebration. Two or more "Keep Out" signs act as scatter
pays, paying from two to 200 coins, times the coins you bet.
If you line
up three of the three-eyed aliens, you are taken to the "Zap 'Em"
bonus round. Nine hovering saucers appear. You pick spaceships until
you hit one that says "collect." For those you didn't choose,
you receive twice your line bet. It makes for a nice little addition
to the credit meter.
The real fun
is in the "Alien Abduction" bonus. Line up three "Abducted"
symbols, and you're whisked to a bus stop, where several Earthlings,
including a little girl, a cowboy and a dog, are waiting. You choose
one of the characters. A spaceship appears and beams your victim up.
The screen then swirls into a newspaper with headlines such as "Dog
bitten by alien, wins huge lawsuit," which reveals your bonus.
According
to IGT, the payback percentage range is between 85% and 98%, with an
average hit frequency of every other spin when all nine lines are activated.
It did seem like something was constantly happening, which kept the
game highly entertaining. The bonus rounds paid enough to make it interesting,
but, more importantly, I hit quite a few healthy line pays, so I was
able to stay in the game between bonuses.
Unfortunately,
some of the sound capabilities were lost on me
the volume wasn't
loud enough to drown out the rest of the casino, so I missed out on
that feature. Nevertheless, I thoroughly enjoyed this game. It's one
I'll definitely go back to. Make sure you're playing one where the casino
has enough common sense to keep the machine volume high-it greatly adds
to the fun of play. In fact, if you're playing some other slots and
hear a dog howling in the next aisle, you'll know you've found a bank
with the volume set correctly.
Reel
'em In Cast for Cash,
Williams/WMS Gaming, Inc.
The
instant popularity of Reel 'em In quickly spawned a sequel. Cast for
Cash expands on the fishing theme, adding some new characters and a
second video screen-along with a bevy of bonus opportunities.
As in the
original game, when you land three of the same lures on adjacent reels,
you go to the bonus round. Here, you pick a fisherman. But in the new
two-screen version, the bottom screen shows what's going on underwater.
You see the fish go into a feeding frenzy, and watch as the fisherman
reels him in. If the lure that triggered the bonus event has a ruler
on it, you have the option of throwing that fish back for a shot at
a bigger bonus. Of course, the risk here is that it could result in
a smaller catch.
You may reel
in a bottle containing a message. Sometimes, the message will state,
"Congratulations! You have just won a fishing vacation." You're
given the choice of your destination, and the screens transform again.
Go to either Alaska, Scotland, Paris, Lake Mead, or Canada-and the fish
will be dressed accordingly. Fish the foreign waters, and an additional
bonus amount is revealed.
The message
can also invite you to take part in a fishing contest. You choose your
character, and everyone begins pulling fish-each bearing a bonus amount-into
their boats. You collect the amount your guy fishes out.
These bonuses
can yield some huge results. On one vacation, I pulled out an enormous
fish worth 50x my total bet. The entire round resulted in 900 credits.
The problem
is, all the action happens in the bonus rounds, and getting to them
can be frustrating. Unlike the original game, where the line pays in
the primary game were frequently high enough to get the adrenaline pumping,
Cast for Cash saves the majority of the bang for the bonuses. While
you still routinely hit something in the primary game, the hits rarely
pay enough to keep it exciting. Frankly, between bonus events, I got
bored. And again, for all the great sound effects in the bonus rounds,
I couldn't hear a thing. Thus, many of the humorous aspects of Cast
for Cash were wasted on me.
Chairman
of the Board,
Williams/WMS Gaming, Inc.
|
Here's
another of the wildly popular "Monopoly" games from
Williams. As with the other slots in this series, there are a
ton of things going on.
The game includes two bonus events. Two or more
scattered dice trigger the "Dice Bonus." Depending on
how many line up, two or three animated dice appear (in the one,
three and five reels) and roll around. The total on the dice once
they land is multiplied by your total bet. At max coin, this can
be a big chunk of change if you roll a high number.
Three symbols showing Rich Uncle Pennybags (yes,
the little Monopoly character) strolling the Boardwalk on an active
payline triggers the bonus round. Forty tiles are shown, each
concealing a property (with a corresponding bonus amount ranging
from 3X to 50X for Boardwalk), a "Go to Jail" symbol,
"Jail," "Luxury Tax," or "Income Tax."
You pick tiles and accumulate credits until you hit one of the
four penalty tiles. You can also hit a "Get Out of Jail Free"
card; if you have one of these and hit a penalty tile, you automatically
turn it in and keep selecting tiles. If you manage to pick a "Monopoly"-all
the properties in a color group-you receive an extra Monopoly
bonus. Likewise, bonuses increase as you collect the four railroads.
Okay, all that, along with the fact that lines
pay left to right and right to left with an average hit frequency
of something like every one to two spins, make this game sound
like an absolute winner. But hold up a minute.
It's not enough to hit something every spin or
every other spin. You have to hit more than you bet. And all too
often, the line pays on this game don't return your wager. The
ones that do don't hit with much frequency. If you can get to
the bonus round, you have the potential for a huge reward
in fact, if you "clear the board" of all the good tiles,
you'll win an outrageous bonus. But if it takes you a while to
get there, chances are your credits are going to dwindle fast.
I went through $40 bucks and never saw the scattered dice bonus.
I think I would have blown the entire budget for this story to
get there. In fact, I went through my second twenty in roughly
six minutes.
If you don't mind the volatility of this game,
then by all means, enjoy. The bonus round, which employs the "Jackpot
Party" method of choosing bonuses until hitting a penalty,
is a hell of a lot of fun. But if you're looking for something
that will keep you playing between bonus rounds, you may want
to look elsewhere.
|
Easy
Street,
CDS Gaming
This
game is worth playing, if only to experience the incredible 3-D graphics.
It's part of CDS' "Bandit Series" of slots, which runs on
a Pentium PC processor. Thus, the animation and colors are just brilliant.
Luckily, the
game offers more than just a pretty face.
The key character
is "Chance the Dog." It's a nine-line video slot, themed with
all the things a puppy would love. Reel symbols include fire hydrants,
a doghouse, and, instead of bars, bones. Get three wild bones, and you
win a scatter pay. Plus, the wild bone substitutes for any bone symbol
in a jackpot. Hit three "Spin" symbols, and you are taken
to the first bonus screen.
A colorful
winding road leads from Chance's doghouse to "Easy Street."
Each space towards Easy Street contains a bonus amount. You spin a wheel,
and the pudgy pup waddles to the designated space. You collect bonus
amounts until either Chance lands on a space marked "Go Home"
or he makes it to Easy Street. Should he reach the end, the screen switches
again, showing Chance driving down Easy Street. The road is lined with
various storefronts, including the Spiked Collar lounge, the Top Dog
clothing store, a motel, a bank, a diner, a convenience store, shoe
store and butcher shop. You select a place for Chance to pull into,
and a bonus amount is revealed. This is added to your previous bonus.
You can also take a cruise down Easy Street by lining up three "Easy
Street" symbols on a payline. This skips you past the preliminary
path and puts you right into the action.
This is another
case where, in the primary game, the line pays are typically small.
But unlike some of the other games I played, I hit the bonus round fairly
frequently. And it wasn't just me-I noticed the players around me were
regularly in bonus mode, too. With the potential for quite a large bonus,
I was able to play on only $20 for quite a while. In fact, I even cashed
out with a win.
Which brings
me to my final comment on this game. While most of the video slots require
a hand-pay on any amount over 1,000 credits, Easy Street will pay out
the 1,000 in nickels. So be forewarned-if you get lucky, you'll be shoveling
nickels into a bucket. And, because the machine is set to pay out so
many coins on its own, chances are good you're going to need a hopper
fill.
But hey, that's
a problem I can live with!
Fortune
Cookie,
IGT
Another of
IGT's "i-Game Plus" slots, Fortune Cookie is a clever take
on the art of ordering Chinese food.
The nine-line
slot features such reel symbols as bowls of rice, fortune cookies, exotic
cocktails and Chinese firecrackers. Win with a firecracker, and they
all "pop"-it's part of the attention to detail invested in
this game.
If you get
a dragon on the first reel, it doubles any of the wins on those lines.
This is a great feature, and you'd be surprised at how often it occurs.
The line pays are frequent, and usually return more than your original
bet.
If you get
two fortune cookies in the pay window, you receive a scatter pay of
twice your wager. Three or more cookies get you the "Fortune Cookie
Bonus." You pick one of the cookies; it cracks open and reveals
not only a bonus amount, but an uplifting Chinese proverb. Both times
I hit this bonus round, I received 180 credits. Not bad.
The main bonus
event, however, is triggered by lining up three or more carryout containers.
You are shown a Chinese menu with images of various appetizers, soups,
and three entrees. A "phone" rings, and Mr. Lucky asks to
take your order. You select one item from each section, which initiates
a wisecrack of some sort from the chef. After choosing each item, Mr.
Lucky reads your order back to you. Each item reveals a bonus amount,
and the total is added to your credits as Mr. Lucky thanks you for choosing
his restaurant.
In theory,
it sounds like this game has it all. But here was my experience:
I hit the
second-screen bonus a few times while playing, and each time, after
going through all the steps of choosing dishes, my bonus added up to
a pretty small number. Granted, I wasn't playing at max coin, but even
betting two coins per line, I was getting between 180 to 200 credits.
That's not a lot, compared to some of the other games out there, and
after such a build-up, I found it to be sort of anti-climatic. And while
that dragon feature is fun, I found myself getting bored. Once you see
the bonus screen once, the novelty wears off. And without the really
large bonuses (though they are there to be hit-I just never saw them),
even the popping firecrackers weren't enough to keep me around for long.
Well, that's
it for this month. Next month, I'll take on five more new slots-including
one that actually requires a strategy!
Got an opinion
or good story about any of these games? Email me at mcook@casinocenter.com!