Battle
Plan
Mikohn's
"Battleship" brings a popular board game to
life
Familiarity
with a game may get you in front of a slot,
but regardless of how well-known the theme,
it's up to the game developer to keep you there.
Williams
learned this with "Monopoly," plugging multiple
features from the legendary board game into
the slot's bonus rounds, and regularly introducing
new versions.
Mikohn
Gaming Corporation picked up on this concept
last year with "Yahtzee," a great video slot
based on the popular dice game.
"Battleship,"
this year's follow-up to Yahtzee, is even better,
revealing Mikohn's mastery of the multiline
video format.
Slot
games like Monopoly have achieved phenomenal
success by faithfully recreating the play experience
of the actual board game. Battleship takes the
basics of the famous board game of the same
name and enhances them. Where the board game
is strategy-based and can be almost chess-like
in its pace, the Battleship slot takes the idea
on which the strategy is based, and makes it
come to life.
Battleship,
the board game, was introduced by the former
Milton-Bradley Company (now a division of Hasbro,
Inc.) in 1972. It's
a simple, plastic setup-each player has a pegboard.
A partition with holes that match the pegs separates
the players. Each player has a "fleet" of ships-four
battle vessels of various sizes, each with a
different number of slots that fit onto the
board. The player arranges his four vessels
around his pegboard. Players take turns "shooting"
at their opponents by inserting a peg into the
partition and calling out the location. If it
matches one of the pegs on which an opposing
vessel sits, it's a "hit." You "sink" an opponent's
ship
by matching all the pegs on which it sits. The
first player to eliminate the opposing player's
entire fleet wins the game.
Mikohn's
Battleship slot is a multiline video game with
a bonus round that takes this relatively simple
board game and presents it with all the flair
that computerized graphics, color and sound
can muster.
Hard
Act to Follow
When
Yahtzee was introduced last year, the first
versions were reel-spinners, and initial sales
were unremarkable. But when Mikohn introduced
the multiline video version of the game, it
officially put the company on the map as a slot
manufacturer.
Video
Yahtzee, introduced in several versions, was
an immediate success-players love the graphics
and the animation in the bonus round (dice characters
roll themselves around a field in a funny sequence).
It was Mikohn's first big hit as a slot manufacturer,
and presented the company with its first challenge
to come up with a successful follow-up to a
winner.
According
to Mike Caloiaro, product manager-games for
Mikohn, player research involving the Yahtzee
game helped to choose the follow-up theme. "We
knew we needed a game that is well-recognized,
with a strong nostalgia factor," he says. "If
you can retain the critical elements of a game
that people remember, you improve your chance
for a hit game."
This time, Mikohn opted for multiline video
in the initial launch. "We also knew from research
that to succeed in the big markets, the game
should be available for the nickel, multiline
video player," says Caloiaro. "For these players,
$20 should last for two hours [of play]."
The
initial version of Battleship is called "All
Aboard." For the base slot, Mikohn has maintained
its alliance with manufacturer Sigma Game, which
produces the primary games for the Yahtzee series.
For Battleship, Sigma provided a nine-line game,
which is being introduced in a 90-coin, nickel
version-players have the option to bet from
one to 10 coins per line ($4.50 for a max-coin
bet).
Reel
symbols include tropical icons such as palm
trees and pineapples, marine-life symbols such
as sharks, and three separate sailor characters.
There are two wild symbols-an "Any Sailor"
icon substitutes for any of the three sailors
in line pays, and the "Battleship" logo substitutes
for all symbols except the bonus-trigger symbols.
There
are three separate bonus games. The main bonus
event, triggered by Octopus symbols on the first
three reels of an active payline, is a two-tiered
bonus round. The secondary event is triggered
through a separate reel combination. Also, it's
possible in this event to reveal a symbol that
sends the player into the main bonus game. In
other words, you can play all three bonus games
in a single progression.
The
simple pegboard concept of the board game is
presented in a primary bonus screen with incredible
color and depth. The player is treated to the
view from a battleship control room: The bottom
half of the screen is a grid of 36 squares (6x6).
The top half is a 3-D image of a tropical sea
just after dusk, with a corresponding grid of
squares marking the general location of the
enemy's fleet.
The
player goes into the bonus game knowing the
measurements of each ship in the enemy's fleet-the
carrier occupies five squares; the battleship
occupies four squares; the destroyer and submarine
each occupy three squares. They are randomly
arranged on the grid-some vertically, some horizontally.
The player has eight "shots" in which to try
to sink the entire fleet (the shots remaining
are indicated by missile icons to the side of
the screen).
An
"entry bonus" of 20 coins is awarded at the
start of the round. To "shoot," the player touches
one of the squares on the grid. An indicator
light beneath the screen says "FIRE" as the
upper screen shows a missile sailing on its
way to the target. If it lands on a grid square
occupied by any part of one of the enemy's ships,
it is a "hit"-the formerly invisible ship appears,
its hull exploding in flames.
Every
sunken ship adds an amount of 20 times the line
bet to the accumulating bonus total. Each square
of the target grid occupied by the ship lights
up red with the word "HIT," and remains lit
to eliminate those squares from future picks.
And each miss lights the empty square.
The
player can employ strategy by envisioning where
the remaining ships are likely to be located-you
eliminate the squares that have been revealed
through hits or misses, and count vertical lines
of remaining squares to locate the grids that
can or cannot hold the remaining ships.
You'll find that your skill in locating ships
improves with each bonus round. You get better
and better at counting off squares and locating
enemy ships through the process of elimination.
It's great fun-particularly if you're familiar
with the original Battleship board game. You
get to use the same strategy, but with 3-D animation
and sound effects showing the results of your
"shots." (Guys love this!)
If
the player does not sink the enemy's fleet within
eight shots, he is awarded the bonus accumulated
from his "hits," if any, plus the entry bonus.
If he succeeds in sinking the fleet (according
to Caloiaro, players succeed around 40 percent
of the time, on average) the bonus is awarded
according to the number of shots expended in
the effort:
Sink the fleet in four shots, the bonus is 300
to 450 times the line bet; in five shots, 100-140X;
six, 80-100X, seven, 55-75X; eight, 30-50X.
If
the player succeeds in sinking the fleet, an
announcer says, "You've been promoted!" and
the "Medal Bonus" round begins. The screen displays
three medals; the player picks one for an additional
random bonus amount.
Seahorse
symbols on the third, fourth and fifth reels
of an active payline in the primary game trigger
the "Flag Bonus Game." The screen depicts five
flags, four of which hide multipliers ranging
from 25X to 100X. One conceals the Battleship
logo. The player picks a flag, and if a number
is revealed, it's multiplied by the line bet
for the bonus. If the logo is picked, it triggers
the main bonus round-and, if successful, the
Medal Bonus round.
Caloiaro
says initial player reaction to the game has
been great. The company first showed the game
to player focus groups in six sessions held
at Sunset Station in Las Vegas. "Players love
the strategy element of the game," says Dr.
Olaf Vancura, Mikohn's director of gaming products.
"This
element not only encourages repeat play; it
adds to the longevity of each game." He adds
that even without the strategy factor, players
have a 50/50 chance of sinking three or more
of the enemy's ships. "It's hard to miss them
all," he says.
According
to Vancura, the research showed the game to
be popular with both locals and tourists, and
with all age groups. He credits this not only
to the bonus game itself, but to a 50-percent
hit frequency (a hit of some kind every other
spin, on average), and frequent bonus rounds
(one or the other bonus game every 40 spins
on average).
Final
regulatory approval of the slot in Nevada was
pending at press time, but the game was expected
to be in the casinos by the end of September.