Feature
by Alex Hartl, Ph. D.
So,
You Want to Sell Your Idea
What it truly takes to make your
dream slot a reality
Regular
readers of Strictly Slots have certainly been
around a casino floor long enough to have formulated
an idea or two about what constitutes the perfect
slot game. Many readers will have undoubtedly
thought that their idea, if properly implemented,
would earn millions. Quite a few have actually
tried to sell their ideas to gaming manufacturers.
Being a successful slot player is a difficult
job; it's natural that anybody who's achieved
a level of success has wondered if it wouldn't
be easier to join the other side.
That's
where I come in. I am the destroyer of dreams,
the crusher of optimism, the guy at the gaming
company whose job it is to sift through proposals
from outside sources and reject them.
Sometimes,
I don't reject ideas. I pass them up the line
to be rejected by people far more important
than me. Very rarely do I pass one up the line
that actually gets produced. Rarely, but it
does happen.
If
you think you have a million-dollar idea, be
forewarned. Making money from your game ideas
is at least as difficult as making money from
playing video poker. Many try, few succeed,
many that do succeed wish they didn't. But a
select few manage to reach the promised land
of milk and money. If you think your idea is
worth money and you have what it takes to see
it through, read on!
The
first step in selling your million-dollar idea
is to be sure you have a million-dollar idea.
In my experience, million-dollar ideas usually
have one of three weaknesses, the first of which
is that the idea is not new.
A
friend of mine gave me a call a few weeks ago
suggesting that my company design a slot machine
in which the jackpot consisted of lining up
the head, torso and legs of a beautiful (and
erotically dressed/undressed) woman. Think of
the 18-35 year old male demographic, I was told.
I would sell millions. My reply was: "Think
of all of the 18-35 year old men in the gaming
industry and how many of them have come up with
the very same idea." (For the record, I have
a three-inch folder in my files labeled "Porno
Slot Submissions," which serves admirably as
a source of amusement on slow days.)
Before
you go through the trouble to package and pitch
your ultimate idea, take the time to find out
if it is original; chances are, it is not.
Many
of the truly original ideas that I receive are
original because they focus on a concept of
narrow appeal. I recently got a submission from
a gentleman that had an idea for a slot machine
based on the game of Go. Go, for those of you
that do not know, is an ancient Chinese game
of skill that some say is far more subtle and
complex than chess. As somebody that has played
the game, I was fascinated with the concept.
But as somebody who is supposed to know what
players want, I was forced to conclude few casinos
would be overrun by throngs of rabid Go players.
I receive many such game ideas from gardeners,
butchers, bakers and candlestick makers that
tout the wonders of games based upon their particular
interest.
Try
to remember that not everybody shares your interests
or tastes. Go to a casino and take a long look
at the players sitting in front of the video
poker and slot machines and ask yourself if
those people would spend their hard-earned money
on what you are proposing.
If
you still think you have a million-dollar idea,
realize that a million dollars is often not
enough. Building a slot machine is a complicated
process involving artists, computer programmers,
mathematicians, legal specialists, manufacturers
and many others. It's not unusual for a year
to pass before a great slot idea gets transformed
into a physical game. This process requires
planning and scheduling that is very resistant
to change. Not only does your wonderful idea
have to be original and appealing to many, it
must be good enough to beat out all of the other
original and appealing games that would have
been produced had your idea not come into the
picture. Remember that there are many smart
people in the gaming industry who get paid to
come up with the next big game-and all of them
are vying to get their ideas produced first.
Once
you have convinced yourself that your idea is
original, has broad appeal and is so profitable
that gaming companies will stop the assembly
line to make room for it, you must now ask yourself
exactly what it is you are trying to sell.
I
frequently have the following conversation:
Q.
"So you have this wonderful slot machine in
mind. Have you calculated the hit frequency,
pay percentage, jackpot frequency or volatility?"
A.
"No, I thought your mathematician would handle
that."
Q.
"Do you have any artwork showing what the symbols
and glass might look like?"
A.
"No, I thought your art staff could whip up
some drawings that we can take a look at."
Q.
"Have you checked to see if we are infringing
on anybody's trademarks or patents?"
A.
"Come on, I know you guys have lawyers that
look into that kind of stuff."
Q.
"How feasible do you think this game is to engineer?"
A.
"I'm not an engineer but I can't imagine it
being too difficult."
Q.
"How much do you want for this idea?"
A.
" Half a million dollars but I'm willing to
negotiate."
The result of the pre-ceding con-versation is
almost always a promise to consider the idea
and a polite walk to the front door.
If
you want a gaming manufacturer to spend money
on your idea, you must provide them with something
that is concrete and, hopefully, something that
is difficult for them to do on their own. Frequently,
you will need to spend your own money hiring
lawyers, mathematicians or computer programmers
or you'll need to spend much your time doing
a lot of work by yourself. As in all business,
you'll need to take risks if you expect rewards.
It is unrealistic to think that you'll be able
to walk into an office, wow people with your
idea and walk out with a check and be done with
it. The most successful independent game designers
are those who come to gaming manufacturers with
a game complete with math, legal safeguards,
and at least a working prototype of the art
and game play. Vary rarely do people coming
in with less walk away with money.
The
bottom line is that if you want to see your
ideas in flashing neon glory, you'll have to
put in a lot of work. The odds are against you,
but independently designed games do make it
onto the casino floors and, sometimes, their
designers do make a great deal of money. But
it isn't easy-it's difficult. Then again, if
you're reading this magazine, you may well think
you have what it takes. l
If
so, I look forward to hearing from you. You
may reach me at AHartl@shufflemaster.com