Feature
by Frank Legato
New
Kids
Two longtime amusement game manufacturers
break into the U.S. slot market
Next
year, slot players will see something that is
rarely seen these days, particularly in the
U.S.-new manufacturer names on slot machines.
Breaking into this country's slot
market is no small task. A startup company needs
much more than a good idea; it needs a huge
chunk of capital to market, manufacture and
distribute its machines. Precious few manufacturers
have the recurring revenue, profitability and
R&D money to accomplish this and consistently
make money without the aid of alliances forged
with outside companies.
There
are, however, two new companies now selling
slots in major markets that are equipped with
everything needed to establish themselves as
significant competitors for Americans' gaming
dollars. Within the next year, you're likely
to begin seeing new slots bearing the previously
unfamiliar names of "Unidesa" and "Konami."
Both
are the names of manufacturers with parent companies
overseas. Both names are well known in foreign
markets-not for slot machines, but for home
and arcade amusement games.
And
both have the kind of capital-via successful
parent companies-that it takes to compete in
today's U.S. casinos.
Unidesa
USA is a subsidiary of Universal de Desarrolos
Electronicos S.A. of Barcelona, Spain. Its parent
company, also based in Barcelona, is the international
conglomerate CIRSA, which is an umbrella company
for a variety of manufacturing, entertainment
and gaming concerns.
Unidesa
established its success in Europe in the Amusement
With Prizes (AWP) market, a network of arcades
in several countries featuring amusement games-which
are really slot machines-that pay out tickets
redeemable for prizes.
Unidesa
USA was established in Hollywood, FL, in 1997,
and began selling slots to Florida cruise markets
and Latin American casinos. This was followed
by sales in Native American and riverboat markets,
and finally, in 1998, by its licensing in Mississippi.
This
year, however, Unidesa is poised to become one
of the better-known slot makers. The company
has secured licensing in New Jersey, and its
first slots will soon reach Atlantic City casinos-meaning
players in all major markets outside of Nevada
will soon be able to sample its games.
For
a company with its roots in the AWP markets,
the timing could not be better, comments David
Orrick, communication director for Unidesa.
"Our parent company is one of the leaders in
entertainment games-'street' games that concentrate
on amusement for modest prizes," Orrick says.
"In the past, manufacturers of these games tried
to make them look like gaming machines. Now,
the trend is totally reversed, with gaming machine
manufacturers trying to make games that look
like amusement games."
For
Unidesa, this inherent advantage is enhanced
by the fact that a few of its existing games
happened, by coincidence, to be perfectly themed
for the casino locations in which they were
placed.
Perhaps
the best example of this is the game "Swamp
Land," which is wildly popular in Mississippi.
Orrick says its popularity is due not only to
its great bonus game, but also to the fact that
its theme is tailor-made for the Mississippi
Delta. "Customers, partic-ularly people from
out of state, identify the game with Mississippi,"
he says.
Swamp
Land features fantastically sharp graphics in
a second-screen bonus game that depicts a swamp
with lily pads all over the surface. A frog
sits on a pad at one end of the screen. Using
but-tons on the panel, the player selects lily
pads onto which the frog will jump for bonus
payments, all the while avoiding an alligator
that keeps popping up. It plays a bit like the
famous "Frogger" amusement game. The bonus round
ends when the alligator catches the frog.
According
to Orrick, people in Mississippi casinos are
increasingly asking slot hosts for the "frog
game."
Another
hit has been "Southern Draw," a specialty video
poker game-again, coincidentally themed to appeal
to Mississippi players. This is a great video
poker game that allows the player to up the
ante after the initial deal-in other words,
it plays like live draw poker.
The
first Unidesa game to be introduced in Atlantic
City will be "Neptune's Pearls," a nine-line,
multi-coin video slot with a pearl-catching
second-screen bonus game. What distinguishes
this game-apart from the graphics, which truly
are beautiful-is the frequency of the bonus
round. The second screen occurs every 32 spins
on average, which is twice as frequent as the
bonus rounds on most multiline video slots.
Orrick
comments that the immediate success of games
like Swamp Land has focused the manufacturer's
U.S. game development efforts on creating new
games that are tailored to the markets in which
they will be introduced. "In our process of
game design, we are no longer just asking how
to apply new technologies to make a game work,"
he says. "We're concentrating on giving the
players what they want. For instance, we have
a game that we are tailoring to New Jersey players,
who are different from Las Vegas or Mississippi
players.
"We
are selling time on the machine to players.
There is no shortage of ideas, but we are determining
which idea is right for the time and situation
in which it will be introduced."
Konami
Arrives
Konami
Gaming is the newly established Nevada subsidiary
of Konami Corporation of Japan, a giant in the
international amusement game industry. It's
a parent company that is the envy of all slot
manufacturers-market capitalization of over
$10 billion; a 30-year history in the global
arcade game business; a well-established consumer
video game software line dotted with famous
brand names like Nintendo and Sony Play Station.
The
Tokyo-based parent company has already achieved
great success selling slots in the Australia
market, where it has captured 20 percent of
the market from home-grown slot maker Aristocrat.
When
Konami decided to enter the U.S. casino market,
the company used its financial muscle to attract
veteran talent. The first order of business
was to bring in 14-year slot manufacturing veteran
Dean McClain as president of the Las Vegas subsidiary.
McClain had been president of Aristocrat, Inc.,
the U.S. subsidiary of the Australian slot giant.
"I
was approached with the understanding that it
would be a startup operation, and that I would
be given the opportunity to hire the executives
and employees of my choice," recalls McClain.
"Having been in the business since 1986, I've
met a lot of people, and I've kept in touch
with several of those people who have stood
out in their areas of expertise. When I had
the opportunity, I went after the best people-and
we developed a team of gaming professionals."
Konami
Gaming will be given free reign to tap the enormous
resources of its parent firm-from its proprietary
video slot platform and its research and development
might to its library of Japanese and Australian
games.
McClain
notes that those resources include a wealth
of experience in the entertainment industry
as well, including joint ventures in the consumer
video business with Disney, Universal, Sony,
ESPN, Microsoft, the NBA and Major League Baseball.
"We will have the ability to tap this experience
in many future opportunities," he says.
According
to McClain, initial slots from Konami will fall
into four general categories:
n
The "Thunder" group of multiline video slots
from Australia will be released in an Americanized
format. These include titles such as "Money
In The Bank," its first slot in the Australian
market, and two games that have eclipsed the
first one in popularity-"Loaded Dice," introduced
here as a nine-line video slot with a main re-spin
bonus feature; and "Lost Treasure," another
nine-line game with 20 special features, including
inner reel re-spins and "lost treasure" re-spin
bonus events.
n
The "Lightning" category includes contemporary
video slots with unique, on-screen bonus games.
Among the first introductions will be "Hold
7s," a three-reel, "7-way" (seven paylines)
video slot with a tic-tac-toe-style trigger
for a progressive bonus game.
n
The "ICE" category is a video poker series,
including several traditional games and "Squillion-Dollar
Poker," a video poker game with a special feature
that lets the player ascend a "bonus ladder"
up to a "squillion." (A "squillion" is defined
as however high the operator decides to set
the top bonus prize.)
n
Finally, the "X-Fire" line involves a new type
of video slot geared for the "Generation X"
market of young, mature adults (ages 25-35),
"but with a broad-based appeal as well," says
McClain.
McClain
says the company's plan does not call for a
full frontal assault with high-profile products.
"Konami means 'small wave' in Japanese," he
says. "Our intent is not to make a big splash,
but to enter the market quietly and carefully.
Our first function is to build a sound organization,
and design a sound platform that will allow
us to do more with our game content in the future
as we grow."